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Warhammer Cathedral

In this video, I showcase a Cathedral interior I created in Unreal Engine, blending gothic architecture with industrial elements inspired by the Warhammer 40K universe. The entire environment was modeled in Houdini, allowing for a procedural approach to intricate details, while the textures were crafted in Substance Designer to achieve a rich, weathered look. I focused on atmospheric lighting, volumetric effects, and dynamic materials to bring the scene to life.